Virtual reality (VR) is a technology that is already revolutionizing the way we conduct training and develop professional skills. VR is not the future—it is the present, enabling full immersion in simulated environments that allow for the safe practice of real-world scenarios without the risks and high costs of traditional training methods. Thanks to VR, companies can shorten learning times, reduce errors, and significantly lower operating costs.

Siemens, a leader in the energy industry, utilizes the VE Studio for Unity platform to develop training applications for gas turbine maintenance. In a project focused on the virtual inspection of turbine components (e.g., the SGT6-4000F), technicians can:
  • Learn – by watching animated sequences that illustrate inspection procedures,
  • Practice – in a fully immersive environment where they can interactively explore a virtual model of the equipment,
  • Verify – through interactive assessments that allow for immediate validation of task performance.
Effectiveness of the solution:

Siemens’ implementation of virtual training has produced tangible results, including:
  • A 66% reduction in total training time—thanks to the ability to rapidly assimilate knowledge and repeatedly perform exercises without the need for costly equipment,
  • A 13% improvement in pass rates compared to traditional methods based on lectures and standard instructions.
In Siemens’ “Hot Gas Path” inspection project, technicians were able to practice maintenance procedures on a virtual model of the turbine. The realistic simulation, which combined high-quality 3D visualization with interactive cues, enabled training participants to achieve better results in a shorter time. The system allowed for self-paced learning, and the ability to repeat tasks multiple times without additional costs helped reduce errors and increase operational efficiency.

VR technology is already transforming training and maintenance—it helps better prepare employees, enhances their safety, and delivers real savings for companies.
What are your experiences with VR in training? We invite you to join the discussion!